![]() Forspoken is so decidedly serious in its overarching narrative that it becomes too much weight for the dialogue to bear - thus, the cringe emerges. There’s a reason comic relief is so common in blockbuster movies and video games - it gives the audience a breather before the next exciting, yet stressful set piece. Image: Luminous Productions/Square Enix via Polygon Perhaps the closest you get is a cute little side quest where you feed sheep, but even then, that ends up being slightly tedious because you don’t actually get to see Frey feed the sheep since text on a black screen just says you fed them. There are no silly Cactuars popping up to make you laugh no overly cocky friends standing by your side no moments of whimsy that allow you to take a break and recover from it all. Yet, outside of its mechanics, Forspoken lacks the moments of levity that allow players to endure the long, sad, and sometimes difficult journeys of so many other “serious” games. She is an outsider to the world of Athia and (without spoiling anything) gets burned when she does open her heart up a bit.įrey’s magical parkour abilities allow her to bound across the world untethered. In her journey, she isn’t joined by any band of companions, who fill the cutscenes with romantic monologues about the power of friendship. ![]() She finds new confidence in Athia, but still lives a solitary life. She lives in poverty in New York City, and the day she finally saved enough money to move and make a better life, her home gets burned down by a gang. Then we layer on Frey’s story, which is also very sad! She’s an orphan abandoned by her parents at birth. Forspoken also relies on a photorealistic graphics style that, despite some of the vibrant magic in the combat, isn’t all that colorful - even its flowers look a little sad and colorless. There isn’t actually a plague, but there are dark and stormy clouds that envelop entire towns and kill all the living things within. This mainly stems from the “bubonic plague vibe” it has going. Luminous Productions imbues Athia with a sort of pervasive sadness. Luminous Productions and Square Enix’s new game strikes a distinctively serious tone that makes it difficult to persevere throughout the long journey. ![]() However, despite its initial promise, much of Frey’s time in Athia unfolds without much whimsy or the requisite amount of levity. The game seems to scream: This is a JRPG! This is an isekai! There might be some glorious anime bullshit in here! Even smaller details, like the stone landmark, reminded me of Xenoblade Chronicles’ Gaur Plain. ![]() Then, after narrowly avoiding danger, we get a dramatic bird’s-eye view of the landscape, dominated by a massive stone landmark arching up into the sky. She gets an annoyingly chatty companion named Cuff, who is literally a talking gold bracelet. She runs and ducks under broken walls in an abandoned castle with a giant dragon in pursuit. From Frey’s very first steps in the medieval fantasy land of Athia, Forspoken’s influences emerge in full force. ![]()
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